You can call me a game developer who’s in his forties. Man. That’s a sad-sounding thing to be, somehow.

Why is anonymity so important for this conversation we're about to have?

The videogame audience is sometimes highly terrifying. It’s fickle, it’s reactionary, and it doesn’t care about nuance. You can bring a lot of grief to a project that you're on by saying the wrong thing. You can really summon the pitchfork-carrying villagers to burn down your castle, which is inhabited by 200 other people besides you. If you're accidentally the guy who summons those

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